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 Unit Timing (0.5)

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sarge-david
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sarge-david


Number of posts : 117
Age : 34
Registration date : 2007-04-22

Unit Timing (0.5) Empty
PostSubject: Unit Timing (0.5)   Unit Timing (0.5) Icon_minitimeWed May 02, 2007 4:50 am

(--=>)Times For Units(<=--)
May vary depending on map, enemy, fp/sp/eg, ECT.
Units Best at these times, and Ect.

--=Poccers=-- (Working)
*15:00-10:00*
podaFamily,knell,medics
*10:00-8:00*
poda,knell,moths,medics
*8:00-5:00*
poda,knell,moths
*5:00-3:00*
levis,moths,wraiths,
*3:00-0:00*
levis,wraiths,spiders,moths,

--=Clearers=--(Working)
*15:00-10:00*
imps, shees, ghast, wights, ozies, liths,
*10:00-8:00*
imps, shees, ghast, wights, ozies
*8:00-5:00*
imps, ghast, wights, arbs
*5:00-3:00*
imps, ghast, pigs, wights, arbs, vults
*3:00-0:00*
imps, ghast, pigs, wights, arbs, vults

--=Anti Air=--
*15:00-10:00*
hawks, owls, mamos, cores, balls, liches
*10:00-8:00*
hawks, owls, mamos, cores, balls
*8:00-5:00*
hawks, owls, cores, balls
*5:00-3:00*
hawks, owls, cores, nix's
*3:00-0:00*
Nix's, balls.

--=Others=-- (ToDo)
*15:00-10:00*
Sappers, albs, Others
*10:00-8:00*
Sappers, albs, Others
*8:00-5:00*
Sappers, Others
*5:00-3:00*
Others
*3:00-0:00*
Why more?

--=Times=--
*15:00-10:00*
FP, Early
*10:00-8:00*
SP, Mid
*8:00-5:00*
Late, Mid
*5:00-3:00*
PreEG, EG, Max Units Start
*3:00-0:00*
EG, EG, poc time, Max Units Only

--=Unit Levels=--(Done)
*15:00-10:00*
Level 1 to 55
*10:00-8:00*
Level 20 to 55
*8:00-5:00*
Level 30 to 59
*5:00-3:00*
Level 50 to 59
*3:00-0:00*
Level 60 (level 55+ if no level 60’s)

(--=>)Game Type Priority(<=--)
others aren’t listed
may vary due to things
listed in most important to lest important
for SE, even though poccer is low, we still need a few

--=Standard=--
*early*
Miners, AA, Clearers, Poccers
*mid*
Clearers, AA, Miners, Poccers
*end*
Max - Poccers, Clearers, AA

--=Standard Enhanced=--
*early*
Miners, Poccers, AA, Clearers
*mid*
clearers, AA, Poccers, Miners
*end*
Max - Poccers, Clearers, AA

--=All or Nothing=--
*early*
Miners, AA, Clearers, Poccers
*mid*
AA, Clearers, Miners, Poccers
*end*
Max - Poccers, Clearers, AA

--=Victory=--
*Early*
Miners, AA, Clearers, Poccers
*Mid*
Start Max – Clearers, Poccers, AA, Miners
*End*
Max – Poccers, Clearers, AA

(--=>)Ect.(<=--)

--=Balls Can What!=--
because balls are still artillery they are taken lightly when shooting them comes around, but they can still poc. They are Ground after all.

--=Any And All Units Are Expandable=--
The only Reason you own Units is to help Defend and Support the Faction against its enemy’s. There are 2 things you can do with your units that I detest the most.
The first one is value your units so high that you do anything and everything to keep them alive even when you have one unit left and ask for a medic. The second is undervaluing them, this will lead to over protectiveness, and your units will die. Your units can’t kill the poccing Levi’s? try it anyway!

--=Maxed Units only from 5:00 to 0:00=--
because
1 = Do most damage
2 = has most health
3 = has most Armor
4 = Makes Mystics look good
5 = Enemy will have maxed units out
6 = End Game is not Leveling time

--=Why do you Hate good units? I can get 50+ kills with this!=--
1 = This unit can’t do any good unless fragging weak units, Show me what it can do and if it is good enough then i will let it.
2 = but my nukers own! But can your nukers sit a poc? Can they clear out the pigs killing our sitters without killing our sitters? Can they make a good support unit? No, not at all.
3 = but if I don’t rein my nix’s at the start then they will slaughter our sitters and when endgame comes about we wont have any anti air to kill their rocs or pig……..

--=Extra=--
please note that in some situations, you will need things like pigs before end game because of enemy trying to poc us out and stuff. Sometimes you may run out of maxed sets before end game and has to use weaker units, please don’t make this into a habit though as it will influence your performance over time and how people think of you.
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